It’s one **** of a list, and they’re not far away.

Nvidia’s lifted the lid on its new Turing-based video cards, showing off its real-time ray-tracing abilities as part of a keynote presentation ahead of Gamescom in Germany.

And while the Editor’s Day, and it’s deep dive into what makes the cards tick, is still a couple of days away, we can reveal a few secrets about the card. Namely – the games that will support all this real-time and AI-powered malarkey.

“The NVIDIA RTX platform and GeForce RTX 20-series GPUs bring real-time ray tracing to games 10 years sooner than anyone could have ever imagined,” said Tony Tamasi, senior vice president of Content and Technology at NVIDIA, in a release so fresh the virtual ink is still wet. “Thanks to the AI and hardware light-ray acceleration built into GeForce RTX GPUs, games using these futuristic features are right around the corner.”

And here’s where you can see those features:

Broad Game Adoption of Real-Time Ray Tracing
Games that will feature real-time ray tracing include the following, with more to come:

GeForce RTX GPUs also support Deep Learning Super-Sampling (DLSS), a technology that applies deep learning and AI to rendering techniques, resulting in crisp, smooth edges on rendered objects in games.

Broad Game Adoption of DLSS
Games that will use DLSS include the following, with more to come:

​The most impressive demo of the launch event was DICE’s team showing off just how effective the ray-tracing enging can be in bringing real reflections and light behaviour into a game. I was excited before – now I’m excited and really want an RTX card.

Check out the availability and rather… messy local pricing situation over on PCPowerPlay.

Note: I am attending Gamescom as a guest of Nvidia.

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