It’s obvious from the start that G30 is a well executed game. The sharp, minimal visuals and responsive, tactile controls have an immediacy about them, and the dial mechanic is familiar enough to be intuitive to anyone with even a passing knowledge of puzzle games. But how clever G30 is takes a while to fully sink in.

The word-game cat-and-mouse initially excites, but becomes bitter-sweet when you realise the game’s subject feels loose and adrift, losing their sense of self. It’s hard to know if your achievements are a kindly assistance, or merely attempting to postpone the inevitable – and it’s likely that anyone who’s lost a loved one to dementia will find G30 more impactful than most.

But whatever your own personal circumstances, G30 is surely a success. It’s a rewarding game to play – and also replay, to properly understand the underlying mechanics; and it shows there’s plenty of life and innovation left in mobile gaming, especially when savvy games creators have the imagination to shake up and expand on familiar puzzle gaming tropes.

G30 is available for iOS. An Android version is planned.



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