As time goes on, fads die out, games find a new concept to latch onto, and the MOBAs/survival sims/hero shooters/what-have-you of yesteryear are shut down or forgotten. But Canadian studio Behaviour Interactive is carving out a niche for itself by focusing on a type of game generally regarded as an interesting (but largely unsuccessful) experiment: the asymmetrical multiplayer game. Their newly-announced project for PC and consoles, Deathgarden, proves there’s still potential.

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