A war rages in the video gaming community between those who value 60 frames per second above all else, and those who, well, just want to play video games. Steam groups like The Framerate Police pass judgement on a wide range of games based on their framerate, boasting that it’s “Keeping you safe from 30fps”. YouTube videos provide detailed framerate analyses between different versions of a single release. And you can’t go a few pages on a forum without wading into some kind of flame war about the objective value of an increased framerate. 

It’s especially a point of contention when it comes to ports of old games, and with mid-cycle console upgrades like the PS4 Pro and Xbox Scorpio either out or on the way, each offering enhanced processing power, developers can tap the hardware and enhance your favorite games like never before. I mean, 60 is more than 30, therefore it surely has to be better, right?

There is some truth to the argument that 60fps is ideal for shooters like Call of Duty or fighting games like Street Fighter 5: if a game calls more frames per second, it’s also checking your own inputs more often, which makes controls more fluid and responsive. But the thing about ports is that they always seem to introduce new bugs, especially where framerate is concerned. A thread on reddit compiles many of the issues completely new to the recent PS4 updates of Kingdom Hearts 1 and 2, with user crimsonfall describing how the shift from 30fps to 60fps “messes up the physics in KH1 and 2, causing certain bosses to behave strangely, with one being almost potentially broken, and some moves lasting shorter than they should such as Quick Run”.

While most casual players will probably never notice these issues, diehard fans, completionists, and players who opt for higher difficulties most certainly will. Many of these issues seem to have been cleared up in a patch that pushed out shortly before the collection’s American release, but Japanese and import players who picked it up a month prior weren’t sure if these fixes were ever going to come.

This isn’t the first time enhanced framerate has fundamentally broken an older game. In a particularly strange example, Dark Souls 2’s weapon degradation – i.e., how quickly your swords break after smacking them around a bunch – was tied to its framerate. So when the PC and upgraded PS4 and Xbox One ports made the rounds boasting a framerate doubled to 60fps, players began noticing that their weapons were breaking twice as fast. PC players had to wait over a year for a patch to finally fix the issue.

Previous article16 shooter classes that defy classification
Next articleGrowlabs nabs $2.2M to automate outbound sales