Sometimes when you sit down in front of a game, you just want to run, jump and shoot things. Contra, Shadow Complex, even modern slices of 2D action righteousness like Velocity 2; sometimes you just need it to feel old school. Dreadbit’s Seraph for PlayStation 4 fits that description perfectly, a game that focuses on momentum and flare using one of video game’s oldest styles of presentation. How do you make a game like Seraph? Dreadbit Games’ Daniel Leaver joins us to discuss the making of this brilliant, ball-busting.
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