Within 20 minutes of starting you understand the horror Dead Space has in store for you. You’re navigating down a corridor, and the lights are flickering. You hear this fleshy, thudding sound: thwack, thwack, thwack. Is it an enemy? Is it a threat? The  beams of your plasma cutter lighting the way ahead of you; the only sound is that wet, fleshy impact and the impact of your heavy boots echoing on the floors. 

Thwack, thwack, thwack.

You round a corner and see a worker of the ship, banging his head on the steel wall. He’s bleeding, his skull is broken, and yet he carries on. It’s here you know that whatever’s got a hold of the USG Ishimura crew is unstoppable, insidious, and that Dead Space is going to be a really dark game.

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