I was physically sick at E3 this year. No, I hadn’t had too much alcohol, too many showfloor hotdogs or a single drop of radioactive energy drink with 5000% of your recommended daily intake of vitamin B. All I did was don an Oculus Rift and put my head in World Rally Championship 6 for approximately 45 seconds. That was all it took. 

VR sickness doesn’t creep up slowly. It’s fast and unrelenting. One second you’re fine, taking in the instantly impressive 360 view of a living, roaring rally track, the next, there’s a thin layer of sweat covering your entire body and there’s an immediate desire to yank off the headset just to make it all stop. That’s not even mentioning your stomach, churning ominously like that time you drank too much eggnog when you were 14. It’s all enough to make you want to kneel with your head on cold tiles and never move again. I didn’t even complete a full lap before I thanked the concerned booth staff for their time, staggered away and then politely found a toilet to vomit. Welcome to the future, there goes your banana nut breakfast muffin.

But this thankfully isn’t my reaction to every virtual reality experience, and because we’re not all the same synths with the same wiring, it’s different for everyone. I’ve spent hours in the newly launched PlayStation VR headset without a single lurch, but speeding along in that rally car, bumping over rough terrain and screeching round corners was just too much. The disconnect between eyes and body beat my brain into furious submission. I’m not alone. GamesRadar hasn’t been able to officially review Driveclub VR because no one can wear the headset for longer than ten minutes without feeling dreadful. It’s not exactly a poster quote, but it’s the horrible truth. It turns out that driving games are exceptionally high on the vomit list but the question is why. 

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