It’s freezing on the set of Assassin’s Creed. It’s still dark, but that doesn’t stop the veritable hive of activity in the desert hills above the small Spanish town of Almeria. It’s the final day of shooting for one of the film’s 15th century sequences before the crew ups sticks and moves to London’s Pinewood Studios but the atmosphere isn’t one of panic, just of getting the job done. It’s a slick operation and I’m just doing my best not to get in the way as trucks speed into the main set area. Templars with shaved heads and cross tattoos on their necks wander by with very real swords and cups of steaming coffee, while horses are led casually through the madness. The head of the Templar army, Ojeda, wanders imposingly past, huge in armour and with a disconcertingly broken nose and milky left eye.  

I keep writing the word ‘COLD’ over and over in my notebook to keep my hands busy but I have an eagle eye out for one person. The actor who might just be the one responsible for making a video game movie adaptation that doesn’t actually suck. Michael Fassbender isn’t just taking on the roles of both future dweller Callum Lynch and his Spanish Assassin ancestor Aguilar De Nehra, he’s also in an active producer role on the movie. In a perfect combo with his Macbeth director Justin Kurzel, the pair have been handed the heavy responsibility of not destroying Ubisoft’s beloved history-hopping franchise on the silver screen. 

With last year’s Assassin’s Creed Syndicate the twentieth game in the series, there’s no shortage of stories to draw from but in a wise move from Ubisoft’s brand new motion pictures branch, the AC movie is creating fresh characters. This is a new story, a new time period and a brand spanking new hooded Assassin. This isn’t a world you’ve already spent 50 hours exploring and that’s probably for the best.

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