What is it?

A tough-as-nails Metroidvania that takes as much inspiration from 16-bit classics as it does Bloodborne

Play it if you like:

Navigating maze-like hallways; brooding, demonic terror; dying a lot

  • Format: PS4/PC
  • Price: $9.99/£6.99
  • Release date: Out Now

Let’s get this out of the way up front: Momodora: Reverie Under the Moonlight is hard. Real hard. Within the first few moments of hitting Start and arriving in this haunted, pixelated land, you’re probably – no, definitely – going to die. Enemies can do massive damage with one or two hits, and your only way to regenerate health is a handful of bellflower petals that only return when you activate a save point, which get further and further apart as you progress. Momodora will beat you down, but you will keep returning, each new attempt strengthening your resolve and teaching you how to overcome its challenges

This is the point where I drag out the cliche that Momodora is like the Dark Souls or Bloodborne of non-linear sidescrolling platformers, but it’s a description that’s absolutely apt here – and not just because of its difficulty. Momodora embraces many of the things that make Bloodborne so unique – the foreboding atmosphere, the multiple branching pathways with shortcuts that make subsequent trips easier to navigate, and a **** of a dodge roll – but twists them just enough, combining these elements with its detailed pixel art and lush animations to make them its own.

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